The underworld, after all, is supposed to exist beyond the grasp of the living. Part of it comes down to sheer distance - when you receive a boon, you can’t actually talk to the gods of Olympus directly thanks to some sort of cosmic interference. Nearly everyone you can name, including some of Hades’ closest associates, has a rocky relationship with Hades himself, if they interact at all. Some are amicable, but most are, shall we say, complicated. Through these boons, you learn that your aunts, uncles, and cousins all have relationships with one another. It’s that every single boon comes with a message to Zagreus from said family member. But what intrigues me the most about boons isn’t just that they can make you more powerful. Their help comes in the form of boons, which are all power-ups that can beef up things like attack speed and defensive capabilities. The roguelike game therefore sees protagonist Zagreus making his way through the stratums of the afterlife, and it’s not long before his extended family on the surface - deities of the Greek pantheon - hear all about his plight. Shouldn’t the prince of the underworld get some freedom, too? While everyone around him insists that Zagreus has it made in the underworld, the spiky-haired rebel has never known anything else. Human souls aren’t allowed to leave for obvious death-related reasons, but Zagreus doesn’t understand why he is relegated to the same fate. Hades, his father, has constructed a tenacious netherworld that’s trapped everyone in it. Zagreus wants to escape the Underworld, but he can’t do it on his own. The coterie of all-mighty gods who oversee heaven and earth succumb to mortal pettiness all the time, and poor Zagreus always gets caught up in it. If Hades does one thing well, it’s drama.
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